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Snow White (2025)

I’ve worked on this at MPC in 2022. My initial move to London was due to this project. This was also my first feature film I was a part of. My main work was on Sleepy. Tasks includes creating previz rigs, FACS-based facial rig, muscle-based deformation rig and puppet rigs for the animators. I also…

KAOS (2024)

I’m a fan of the video game Hades and I’ve met with Cerberus before so I was really excited to work on this extremely cute and fun 3 headed dog, fotis. I was hoping for a second season but the show is canceled by Netflix, unfortunately. This is Cerberus from Hades, he’s huge. More: https://cinesite.com/kaos-feature/IMDb

True Detective: Night Country (2024)

I’ve worked on the polar bear and the caribous seen in the first episode which was nominated for “Outstanding Special Effects In A Single Episode” at the 76th Emmy Awards(2024). I especially enjoyed the first encounter scene with the polar bear. I think all of the creature shots looks amazing and everyone did a phenomenal…

Nautilus (2024)

I did work on the CG underwater ship and created a digi-double rig for an underwater scene. Fun stuff! IMDb

Frameless (2024)

I created various character and creature rigs for immersive art galleries by Salvador Dali, Odilon Redon, Hokusai, Henri Rousseau and Canaletto.Some of the artworks I’ve worked on 3D space with all it’s glory: More: https://frameless.com/

Forsaken (2024)

“FORSAKEN was designed for the 8k, 360 degree floor-to-ceiling screens at the breathtaking Outernet venue in central London, Europe’s largest digital exhibition space and recently crowned the UK’s most visited tourist attraction. It premiered in January 2024, showing until the end of February. It then returned to the venue in July due to popular demand,…

The Family Plan (2023)

I’ve worked on digi-doubles for Mark Wahlberg and Maggie Q for this movie and it’s the one I got my name on the credits for the first time! 🥳 IMDb

Character Picker for Maya with Python

After having seen some pickers I decided to write my own picker and wanted to see what I can accomplish with it. I designed the GUI with QtDesigner. It’s extremely handy and it’s not difficult to get it work on Maya. These are the body and facial tabs. After the design is finished, you can…

Maya C++ / Python API: Collision Deformer

I first saw this deformer in famous reel Cenk by Ozgur Aydogdu. I loved what it does and became instantly curious about achieving it. Apparently he used Collision Deformer by Jan Lachauer. Then I found out that there is a thing called API. It looked scary and I thought I should learn this later. When…

Auto Biped Rigger

While surfing other people, auto riggers blew my mind at first. I just couldn’t comprehend how to come up with something like this. It seemed like this is a thing that every rigger had to have their own. With very little knowledge and experience, I decided to create my own. I started with creating a…

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