Rubik’s Cube Rig for Maya

I chose the Python route to solve this puzzle(ha). Basically script is finding closest cubes based on selected control and turn step criteria and apply orient constraint on them. It’s calculating with nodes and deletes them afterwards. It’s taking 2-3 seconds to get the end result, it’s longer than I anticipated. It was extremely fun challenge for me.

I had a repo for this with example scene but code wasn’t functional to use on any other setup. Hopefully I’ll come back to this with more user friendly approach and better code.

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About the author

Sophia Bennett is an art historian and freelance writer with a passion for exploring the intersections between nature, symbolism, and artistic expression. With a background in Renaissance and modern art, Sophia enjoys uncovering the hidden meanings behind iconic works and sharing her insights with art lovers of all levels. When she’s not visiting museums or researching the latest trends in contemporary art, you can find her hiking in the countryside, always chasing the next rainbow.