While trying to place joints evenly on a curve one-by-on, I realized how tedious it is and decided to write this tool to save time. This was my first attempt at playing with UI. Trying(and failing) to come up with a good UI/UX was fun but coding UI in cmds was just painful. Thankfully, later I learned about QtDesigner.
Maya Tool: Joints Following Curve
About the author
Sophia Bennett is an art historian and freelance writer with a passion for exploring the intersections between nature, symbolism, and artistic expression. With a background in Renaissance and modern art, Sophia enjoys uncovering the hidden meanings behind iconic works and sharing her insights with art lovers of all levels. When she’s not visiting museums or researching the latest trends in contemporary art, you can find her hiking in the countryside, always chasing the next rainbow.